When Eternal Witness enters, you may return target card from your graveyard to your hand. 2/1
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
You may exile two green cards from your hand rather than pay this spell’s mana cost. Allosaurus Rider’s power and toughness are each equal to 1 plus the number of lands you control. 1+*/1+*
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Master Biomancer’s power and as a Mutant in addition to its other types. 2/4
Vigilance 7/7 Cast Off Sorcery — Adventure Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
Isolated Chapel enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Partner with Krav, the Unredeemed (When this creature enters, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens. 4/4
Flash Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Nimble Obstructionist, counter target activated or triggered ability you don’t control. 3/1
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and “When this creature enters, it deals 1 damage to any target.”