Put X 4/4 white Angel creature tokens with flying onto the battlefield. Miracle XWW (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target.
Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library.
At the beginning of each player’s upkeep, that player loses 2 life and draws two cards.
Creatures you control have trample. Creatures your opponents control lose trample and can’t have or gain trample.
Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down. You may look at cards removed from the game with Grimoire Thief. U, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names.
When Haywire Mite dies, you gain 2 life. G, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.
Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
Whenever Martyr’s Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
Enchanted creature does not untap during its controller’s untap phase. During the upkeep of enchanted creature’s controller, that player may discard a card at random to untap that creature.
Put X 1/1 white Soldier creature tokens into play. If X is 5 or more, destroy all other creatures.