You may play an additional land on each of your turns. Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
Creatures you control get +1/+0. +1: Add {R} or {G}. Creature spells you cast this turn can’t be countered. −2: Target creature you control fights target creature you don’t control.
Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. [+1]: Untap target land you control. You may have it become a 3.3. Elemental creature with haste and menace until end of turn. It's still a land. [-5]: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Shambling Vent enters the battlefield tapped. T: Add W or B to your mana pool. 1WB: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
Vigilance Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner’s hand. • Create a token that’s a copy of target creature you control. • Target player draws a card.
Put X 4/4 white Angel creature tokens with flying onto the battlefield. Miracle XWW (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target.
Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
At the beginning of each player’s upkeep, that player loses 2 life and draws two cards.
Creatures you control have trample. Creatures your opponents control lose trample and can’t have or gain trample.
Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down. You may look at cards removed from the game with Grimoire Thief. U, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names.
When Haywire Mite dies, you gain 2 life. G, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.