{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
Sigil of Distinction comes into play with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip—Remove a charge counter from Sigil of Distinction.
Reach Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, put three 1/2 green Spider creature tokens with reach onto the battlefield. 6B: Target opponent loses 1 life for each Spider you control.
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.
Flying Slumbering Dragon can’t attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.) Flying At the beginning of your end step, each opponent discards a card. 1B, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
Ghastlord of Fugue is unblockable. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game.
Choose two — • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • You gain 4 life. • Counter target creature spell. • Draw a card.
Double strike Eternalize 3WW (3WW, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Sigil of Distinction comes into play with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip—Remove a charge counter from Sigil of Distinction.
Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
Remove Once More with Feeling from the game as well as all cards in play and in all graveyards. Each player shuffles his or her hand into her or his library, then draws seven cards. Each player’s life total is set to 10. DCI ruling: This card is restricted. (You cannot play with more than one in a deck.)