Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever a creature enters, that creature’s controller may have it deal damage equal to its power to any target of their choice.
Target opponent loses 3 life. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Steel Leaf Champion can’t be blocked by creatures with power 2 or less. 5/4
Creature — Human Rebel Assassin When Big Game Hunter enters, destroy target creature with power 4 or greater. It can’t be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
{T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Creature — Human Monk Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/2
When Myr Retriever dies, return another target artifact card from your graveyard to your hand. 1/1
Flying Shroud (This creature can’t be the target of spells or abilities.) All damage that would be dealt to you is dealt to Empyrial Archangel instead. 5/8
Flying, vigilance Players can’t untap more than one creature during their untap steps. 3/4
Your opponents can’t gain life. −2: Create a 1/1 red Devil creature token with “When this creature dies, it deals 1 damage to any target.” Loyalty: 5
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Loyalty: 4