Trample Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value less than or equal to Dreadhorde Arcanist’s power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 1/3
Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Other Zombies you control get +1/+1. 1B, T: All Zombies gain menace until end of turn.
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {B}, {R}, or {G}.
Rivendell enters the battlefield tapped unless you control a legendary creature. T: Add U. 1U, T: Scry 2. Activate only if you control a legendary creature.
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}
You win the game if you control a land of each basic land type and a creature of each color.
Noncreature spells with converted mana cost 4 or greater can't be played. Noncreature spells with X in their mana costs can't be played.
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life. −2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. −3: You may cast Zombie spells from your graveyard this turn.