{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. 2/2
Exile target creature and put two time counters on it. If it doesn’t have suspend, it gains suspend. (At the beginning of its owner’s upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it’s a creature, it has haste.)
Each opponent can’t draw more than one card each turn. −2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Loyalty: 5
As Xenograft enters, choose a creature type. Each creature you control is the chosen type in addition to its other types.
{U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. {W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn. 2/2
+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. −2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. −7: You get an emblem with “If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage.” Loyalty: 4
Incinerate deals 3 damage to any target. A creature dealt damage this way can’t be regenerated this turn.
{T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn’t have hexproof.
When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn. 1/2
This spell can’t be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. 5/5
Flying, protection from white When Malakir Bloodwitch enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. 4/4
Whenever you cast a Knight spell, create a 1/1 white Human creature token. Every Ardenvale aspirant must step through the flame. Their honor determines whether they burn or shine. 2/2
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner’s hand. 1/1