Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
At the beginning of combat on your turn, each Merfolk creature you control explores. Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
First strike, protection from Legends BB, T: Destroy target Legend. It can’t be regenerated.
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Spells and abilities your opponents control can’t cause their controller to search their library. −1: Target player mills four cards. Then exile each opponent’s graveyard.
[+1]: Chandra Nalaar deals 1 damage to target player. [-X]: Chandra Nalaar deals X damage to target creature. [-8]: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Whenever another Zombie you control enters, put a +1/+1 counter on Champion of the Perished.
At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn. Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life.
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
You may have Masterwork of Ingenuity enter as a copy of any Equipment on the battlefield.
If it’s neither day nor night, it becomes day as The Celestus enters. {T}: Add one mana of any color. {3}, {T}: If it’s night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
3, T or U, T: Return target creature to its owner's hand unless its controller pays 1.