Haunt (When this creature dies, exile it haunting target creature.) When Orzhov Pontiff enters or the creature it haunts dies, choose one — • Creatures you control get +1/+1 until end of turn. • Creatures you don’t control get -1/-1 until end of turn. 1/1
Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn. 1/3
Other Elf creatures have forestwalk. (They can’t be blocked as long as defending player controls a Forest.) Other Elves have shroud. (They can’t be the targets of spells or abilities.) 2/2
At the beginning of combat on your turn, create a token that’s a copy of equipped creature, except the token isn’t legendary. That token gains haste. Equip {5}
Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. 2/4
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature’s power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Flying Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control Roil Elemental. 3/2
This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Flying Francisco, Fowl Marauder can’t block. Whenever one or more Pirates you control deal damage to a player, Francisco explores. Partner (You can have two commanders if both have partner.) 0/1
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life. 4/5
Each other creature you control that’s a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) {5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped. 3/3
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.