{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
When Aether Hub enters, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.
Celestial Colonnade enters tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It’s still a land.
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
({T}: Add {U} or {B}.) Fetid Pools enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.