Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Deathtouch 1, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. 1WB, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Destroy all creatures. Lands you control don't untap during your next untap step.
Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them, then that player shuffles his or her library.
Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Mercurial Spelldancer can't be blocked. Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer. Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters from it. If you do, when you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may cast it once from outside the game.) Vigilance Each other creature you control that’s a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
T: Put a charge counter on Ratchet Bomb. T, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.) Vigilance Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
Kolvori, God of Kinship 2GG As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance. 1G, T: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. The Ringhart Crest 1G As The Ringhart Crest enters the battlefield, choose a creature type. T: Add G. Spend this mana only to cast a creature spell of the chosen type or a leg...
Egon, God of Death 2B Deathtouch At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card. Throne of Death B At the beginning of your upkeep, mill a card. 2B, T, Exile a creature card from your graveyard: Draw a card.
Jorn, God of Winter 2G Whenever Jorn attacks, untap each snow permanent you control. Kaldring, the Rimestaff 1UB T: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped.
Haste Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.