2, Sacrifice Voyager Staff: Remove target creature from the game. Return that creature to play under its owner’s control at end of turn.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment or land.
1: Return target land you control to its owner’s hand. 1, Discard a land card: Draw a card.
Whenever a creature is put into a graveyard from play, you may pay 1. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.
Whenever a permanent you control is put into a graveyard, you get an E (an energy counter). T, Pay EEEEEE: Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. 1B: Each player mills a card. (They each put the top card of their library into their graveyard.)
Intimidate XB: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard.
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. 1G: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Mutate 1GG (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
When Ranger of Eos comes into play, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
Equipped creature has hexproof and haste. (It can't by the target of spells or abilities your opponents control, and it can attack and T as soon as it comes under your control.) Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Whenever a creature you control deals combat damage to a player, you may draw a card. 1U, T: Creatures your opponents control attack this turn if able.