Stump Stomp Sorcery Target creature you control deals damage equal to its power to target creature or planeswalker you don’t control. // Burnwillow Clearing Land Burnwillow Clearing enters tapped. {T}: Add {R} or {G}.
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Flash If a nontoken creature would enter and it wasn’t cast, exile it instead.
{X}, {T}, Discard a card: Look at the top X cards of your library. You may put a creature card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Destroy all nonland creatures. Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.)
When Titania, Protector of Argoth enters, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. • Nylea’s Intervention deals twice X damage to each creature with flying.
Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
Flying When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color.