Treetop Village comes into play tapped. T: Add G to your mana pool. 1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) T: Add C.
Whenever a creature you control dies, you gain 1 life and draw a card.
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target spells or abilities your opponents control.)
[0]: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." [-3]: Destroy target creature. Draw a card. [-6]: You get an emblem with "Creatures you control get +3/+3 and have trample."
Changeling (This card is every creature type.) X: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Target player loses 2 life and you gain 2 life. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
[+1]: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard. [-3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. [-7]: Destroy all non-Zombie creatures.
Devoid Flying, vigilance When Angelic Aberration enters the battlefield, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
Whenever a player cast a spell, if no colored mana was spent to cast it, counter that spell.
Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Whenever you cast a noncreature spell, surveil 1. Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.