Other enchantments you control have shroud. (They can’t be the targets of spells or abilities.) 1, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put the card on top.
Kicker 1 (You may pay an additional 1 as you cast this spell.) When Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield. Tide Shaper gets +1/+1 as long as an opponent controls an Island.
Creatures you control have haste. 2R, T, Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield.
[+1]: Add X mana in any combination of {R} and/or {G} to your mana pool, where X is the number of creatures you control. [0]: Put a 2/2 red and green Satyr creature token with haste onto the battlefield. [-6]: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
[0]: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." [-3]: Destroy target creature. Draw a card. [-6]: You get an emblem with "Creatures you control get +3/+3 and have trample."
If Approach of the Second Sun was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Whenver one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1. Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
Delirium — This spell costs 2 less to cast as long as there are four or more card types among card in your graveyard. Destroy target nonland permanent.
T: Add C. T: Add B or G. Talisman of Resilience deals 1 damage to you.
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
When Mindslicer is put into a graveyard from play, each player discards his or her hand.
T: Add C to your mana pool. T: Add B or G to your mana pool. Activate this ability only if you control a Swamp.
5W: Tap target creature. This ability costs 1 less to activate for each Shrine you control.