Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Creatures you control get +1/+0 until end of turn.
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.
Exile target creature you control, then return it to the battlefield under its owner’s control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact.
Other enchantments you control have shroud. (They can’t be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad enters, if its prowl cost was paid, search target opponent’s library for three cards and exile them. Then that player shuffles. 5/3
Creatures you control have menace. −2: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.) Loyalty: 5
Protection from green (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything green.) Creatures your opponents control can’t have +1/+1 counters put on them. 1/1
Put target creature or enchantment card from an opponent’s graveyard onto the battlefield under your control. // Destroy each artifact, creature, and enchantment with mana value X.
When Eternal Witness enters, you may return target card from your graveyard to your hand. 2/1
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.