As Ixidron enters, turn all other nontoken creatures face down. (They’re 2/2 creatures.) Ixidron’s power and toughness are each equal to the number of face-down creatures on the battlefield. */*
Metalcraft — Etched Champion has protection from each color as long as you control three or more artifacts. 2/2
Protection from blue (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. 1/2
If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.) 4/4
At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. {T}: Add one mana of any color.
At the beginning of each player’s draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
Vigilance Hydra spells you cast cost {4} less to cast. Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don’t control. 8/7
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
When Siege-Gang Commander enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. 2/2
At the beginning of each opponent’s upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to that player. 3/3
{R}: Untap Torchling. {R}: Target creature blocks Torchling this turn if able. {R}: Change the target of target spell that targets only Torchling. {1}: Torchling gets +1/-1 until end of turn. {1}: Torchling gets -1/+1 until end of turn. 3/3
Destroy target creature. A creature destroyed this way can’t be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)
Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.) Sudden Shock deals 2 damage to any target.
Flying Players can’t cast spells during combat. {R}: Target creature attacks this turn if able. 4/4