T: Create your choice of a Blood token, a Clue token, or a Food token. 3, T, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact Creature — Construct Indestructible As Stuffy Doll enters, choose a player. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. {T}: Stuffy Doll deals 1 damage to itself.
Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) [I] The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. [II] Destroy all nonlegendary creatures. [III] Each opponent loses 1 life for each creature card in that player's graveyard.
Draw cards equal to the highest mana value among artifacts you control.
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
Maze’s End enters tapped. {T}: Add {C}. {3}, {T}, Return Maze’s End to its owner’s hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Whenever an opponent activates an ability of an artifact, creature, or land that isn’t a mana ability, Immolation Shaman deals 1 damage to that player. {3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn.
Vigilance Whenever Sentinel of the Nameless City enters or attacks, create a Map token. (It’s an artifact with “{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.”) 3/4
This spell costs {1} less to cast for each artifact you control. When Emry, Lurker of the Loch enters, mill four cards. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) 1/2
This spell can’t be countered. Haste, protection from blue Mistcutter Hydra enters with X +1/+1 counters on it. 0/0
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token. {3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra. 5/5