Показано:   сторінок 36 з 163
Witherbloom Command (RU)

Witherbloom Command (RU)

$1.40

Choose two — • Target player mills three cards, then you return a land card from your graveyard to your hand. • Destroy target noncreature, nonland permanent with mana value 2 or less. • Target creature gets -3/-1 until end of turn. • Target opponent loses 2 life and you gain 2 life.

Eldrazi Mimic (FR)

Eldrazi Mimic (FR)

$2.88

Whenever another colorless creature you control enters, you may change Eldrazi Mimic’s base power and toughness to that creature’s power and toughness until end of turn.   2/1

Glorious End (RU)

Glorious End (RU)

$1.76

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.) At the beginning of your next end step, you lose the game.

Mirror March (RU)

Mirror March (RU)

$1.62

Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that’s a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Brass's Bounty (RU)

Brass's Bounty (RU)

$1.51

For each land you control, create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

Runaway Steam-Kin (RU)

Runaway Steam-Kin (RU)

$1.40

Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}. 1/1

Docent of Perfection (RU)

Docent of Perfection (RU)

$2.70

Flying Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.   5/4 // Final Iteration Creature — Eldrazi Insect Flying Wizards you control get +2/+1 and have flying. Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. 6/5

Cloak and Dagger

Cloak and Dagger

$1.91

Equipped creature gets +2/+0 and has shroud. (It can’t be the target of spells or abilities.) Whenever a Rogue creature enters, you may attach Cloak and Dagger to it. Equip {3}

Daretti, Scrap Savant (RU)

Daretti, Scrap Savant (RU)

$1.08

+2: Discard up to two cards, then draw that many cards. −2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. −10: You get an emblem with “Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.” Daretti, Scrap Savant can be your commander. Loyalty: 3

Fleet Swallower (RU)

Fleet Swallower (RU)

$1.80

Whenever Fleet Swallower attacks, target player mills half their library, rounded up.   6/6

Ajani, the Greathearted

Ajani, the Greathearted

$1.37

Creatures you control have vigilance. +1: You gain 3 life. −2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. Loyalty: 5

Rashmi, Eternities Crafter (RU)

Rashmi, Eternities Crafter (RU)

$1.44

Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it’s a spell with lesser mana value. If you don’t cast it, put it into your hand

Outlaws' Merriment FOIL pr-p

Outlaws' Merriment FOIL pr-p

$1.51

At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste • 2/1 Human Cleric with lifelink and haste • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."

Blue Sun's Zenith (RU)

Blue Sun's Zenith (RU)

$2.27

Target player draws X cards. Shuffle Blue Sun’s Zenith into its owner’s library.

Tadeas, Juniper Ascendant (RU)

Tadeas, Juniper Ascendant (RU)

$1.26

Reach Tadeas has hexproof unless it's attacking. Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat. Whenever one or more creatures you control deal combat damage to a player, draw a card.