Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
Players have no maximum hand size. {X}{X}, {T}: Each player draws X cards. {2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand.
Players have no maximum hand size. {X}{X}, {T}: Each player draws X cards. {2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand.
Flash (You may cast this spell any time you could cast an instant.) At the beginning of each player’s draw step, that player draws an additional card.
You may have Mirrormade enter as a copy of any artifact or enchantment on the battlefield.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.) When Invasion of Segovia enters, create two 1/1 blue Kraken creature tokens with trample.
Creatures you control with +1/+1 counters on them can’t be blocked.
You may cast Asinine Antics as though it had flash if you pay {2} more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Flying {1}{U}, {Q}: Target opponent exiles the top card of their library. Until end of turn, you may play that card. ({Q} is the untap symbol.)
As Reflections of Littjara enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Counter target spell. Create X Treasure tokens, where X is that spell’s mana value. (They’re artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Search target opponent’s library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)