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Heat Stroke (FR)

Heat Stroke (FR)

$4.32

At end of combat, destroy each creature that blocked or was blocked this turn.

Mystic Speculation (ES)

Mystic Speculation (ES)

$4.75

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Crystal Shard (ES)

Crystal Shard (ES)

$1.62

{3}, {T} or {U}, {T}: Return target creature to its owner’s hand unless its controller pays {1}.

Crackle with Power

Crackle with Power

$4.86

Crackle with Power deals five times X damage to each of up to X targets.

The Rollercrusher Ride

The Rollercrusher Ride

$3.78

Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.

Largepox

Largepox

$0.54

Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.

Venser, Shaper Savant

Venser, Shaper Savant

$2.95

Flash When Venser, Shaper Savant enters, return target spell or permanent to its owner’s hand.   2/2

Ashes of the Fallen

Ashes of the Fallen

$24.01

As Ashes of the Fallen enters, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types.

Teferi, Mage of Zhalfir (FR)

Teferi, Mage of Zhalfir (FR)

$3.24

Flash Creature cards you own that aren’t on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.   3/4

Fiery Gambit (FR)

Fiery Gambit (FR)

$3.06

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Prowling Serpopard (RU)

Prowling Serpopard (RU)

$2.52

This spell can’t be countered. Creature spells you control can’t be countered.   4/3

Pride Sovereign

Pride Sovereign

$4.32

Pride Sovereign gets +1/+1 for each other Cat you control. {W}, {T}, Exert Pride Sovereign: Create two 1/1 white Cat creature tokens with lifelink. (An exerted creature won’t untap during your next untap step.) 2/2

Shizuko, Caller of Autumn (ES)

Shizuko, Caller of Autumn (ES)

$5.94

At the beginning of each player’s upkeep, that player adds {G}{G}{G}. Until end of turn, they don’t lose this mana as steps and phases end. 2/3

Borne Upon a Wind

Borne Upon a Wind

$2.74

You may cast spells this turn as though they had flash. Draw a card.

Simian Spirit Guide

Simian Spirit Guide

$2.48

Remove Simian Spirit Guide in your hand from the game: Add R to your mana pool.