Return up to two target [black or green] creature cards from your graveyard to your hand. You may cast this spell for 2 (B/G)(B/G). If you do, ignore the bracketed text.
Choose a creature type other than Legend or Wall. Each creature's type becomes that type until end of turn.
Smelt R Destroy target artifact. Herd 5G Create three 2/2 green Elk creature tokens. Saw 1B Destroy target creature. Its controller creates two 1/2 red Half creature tokens.
Other Elf creatures you control get +1/+1. G, T: Put a 1/1 green Elf Warrior creature token into play.
Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) 2W: Put a 1/1 white Soldier creature token into play.
You may pay WUBRG rather than pay Bringer of the Green Dawn’s mana cost. Trample At the beginning of your upkeep, you may put a 3/3 green Beast creature token into play.
Myojin of Cleansing Fire comes into play with a divinitycounter on it if you played it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy each other creature.
Echo Whenever Goblin Marshal comes into play or is put into a graveyard from play, put two 1/1 red Goblin creature tokens into play.
All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn.
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "T, Sacrifice this token: Add one mana of any color.")
Whenever an opponent plays a spell, that player sacrifices a permanent unless he or she pays 1.
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Invisible Stalker is unblockable.