Enchant creature Enchanted creature gets +2/+2 and has flying and lifelink. // Age-Graced Chapel Age-Graced Chapel enters the battlefield tapped. T: Add W or B.
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add CGU to your mana pool.
Level up 1G (1G: Put a level counter on this. Level up only as a sorcery.) [Level 2-5] T: Put a 3/3 green Elephant creature token onto the battlefield. [1/1] [Level 6+] T: Put two 3/3 green Elephant creature tokens onto the battlefield. [1/1]
Destroy each nonland permanent with mana value 2 or less. Add B or G for each permanent destroyed this way.
Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
T, Discard a card: Create a Food token. 4, T, Sacrifice The Underworld Cookbook: Return target creature card from your graveyard to your hand.
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.
Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Trample Champion a Treefolk or Warrior (When this comes into play, sacrifice it unless you remove another Treefolk or Warrior you control from the game. When this leaves play, that card returns to play.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
When Kitchen Finks comes into play, you gain 2 life. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Pirate Side: Menace Treasure Side: T, Sacrifice this artifact: Add one mana of any color to your mana pool.