1, T: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. R, T, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Creature spells you cast cost 1 less to cast. Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
Other enchantments you control have shroud. (They can’t be the targets of spells or abilities.) 1, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
This spell costs 2 less for each creature card in your graveyard. Whenever a creature you control dies, put it on the bottom of its owner’s library. 2B, T, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
Enchant player At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her.
Search your library for a card and put that card into your hand. Then shuffle your library.
Flash Enchant creature you control As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof. Enchant creature gets +1/+1.
Reach (This creature can block creatures with flying.) Other Elf creatures you control get +1/+1. Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or more mana of that creature's color.) Indestructible