Flying Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.
As Stuffy Doll enters the battlefield, choose a player. Stuffy Doll is indestructible. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. T: Stuffy Doll deals 1 damage to itself.
T: Add C. 4, T: Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.
Equipped creature gets +1/+1 and has vigilance. Whenever equipped creature attacks, look at the top six card of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip 1
Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens into play.
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Any number of target opponents each discards his or her hand and draws seven cards.
Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Equipped creature gets +1/+1 for each land you control. Equip legendary creature 3 Equip 7
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs 2 less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.