[+1]: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard. [-3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. [-7]: Destroy all non-Zombie creatures.
Devoid Flying, vigilance When Angelic Aberration enters the battlefield, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
Haste Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Whenever a player cast a spell, if no colored mana was spent to cast it, counter that spell.
Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Whenever you cast a noncreature spell, surveil 1. Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
When Tribute Mage enters the battlefield, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
Whenever a player plays a noncreature spell, each of that player's opponents may draw a card.
You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor comes into play, an opponent chooses a creature type. T: Gain control of target creature that isn't of the chosen type as long as Callous Oppressor remains tapped.
If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land.
T, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.
Whenever you cast a blue spell, target player puts the top two cards of their library into their graveyard.
As Unclaimed Territory enters the battlefield, choose a creature type. T: Add C. T: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Whenever any creature comes into play, that creature’s controller may choose to have it deal damage equal to its power to target creature or player.