Menace, indestructible Bontu the Glorified can't attack or block unless a creature died under your control this turn. 1B, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. 1B: Each player puts the top card of their library into their graveyard.
Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. 1, T: Untap another target creature or land you control.
Green creatures you control get +1/+1. Whenever a green creature enters the battlefield under your control, scry 1.
When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Enchant creature Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities, card types, and creature types.
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
T: Add C. 2, T: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake
XXG: Monstrosity X. When Hydra Broodmaster becomes monstrous, put X X/X green Hydra tokens onto the battlefield.
Vastwood Hydra enters the battlefield with X +1/+1 counters on it. When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
Feral Hydra comes into play with X +1/+1 counters on it. 3: Put a +1/+1 counter on Feral Hydra. Any player may play this ability.