At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. {T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Flying When Thousand-Faced Shadow enters from your hand, if it’s attacking, create a token that’s a copy of another target attacking creature. The token enters tapped and attacking.
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
Reach, trample, protection from multicolored Stonecoil Serpent enters with X +1/+1 counters on it.
Reach, trample, protection from multicolored Stonecoil Serpent enters with X +1/+1 counters on it.
Whenever you cast a creature spell, choose one — • Create a 1/1 colorless Gnome artifact creature token. • Create a token that’s a copy of target artifact token you control.
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
Flying, first strike When White Orchid Phantom enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on Séance Board. {T}: Add X mana of any one color, where X is the number of soul counters on Séance Board. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
Equipped creature has base power and toughness 10/10. Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.
Enchant creature Enchanted creature can’t be blocked except by creatures with flying or reach. Enchanted creature can’t be the target of spells or abilities your opponents control.