Hunted Phantasm can’t be blocked. When Hunted Phantasm enters, target opponent creates five 1/1 red Goblin creature tokens.
Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner’s hand.
Flash Flying When Faerie Harbinger enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.) When Merrow Harbinger enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.) When Merrow Harbinger enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, scry 1.
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, scry 1.
All creatures get -X/-0, where X is the number of cards in your hand.
Defender (This creature can’t attack.) When Grozoth enters, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle. {4}: Grozoth loses defender until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
({B/R} can be paid with either {B} or {R}.) Flying When Avatar of Discord enters, sacrifice it unless you discard two cards.
Target player sacrifices an attacking creature of their choice. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Each other multicolored creature you control gets +1/+1 for each of its colors.
Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
Flying, vigilance When Twilight Shepherd enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)