{T}: Add {C}. {2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
Geralf’s Messenger enters tapped. When Geralf’s Messenger enters, target opponent loses 2 life. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
Gutterbones enters tapped. {1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
Put all creatures on the bottom of their owners’ libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
Vigilance When Claim Jumper enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Vigilance {W}, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Templar Knight.
Whenever a creature you control becomes blocked, you may return it to its owner’s hand. Whenever one or more creatures you control deal combat damage to a player, draw a card.
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master’s power.
When Stitcher’s Supplier enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)