Enchant creature Enchanted creature has base power and toughness 8/8 and has “Whenever this creature attacks, you may tap target creature with power 8 or less.” Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.) Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player’s library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card. 2/2
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Creatures you control have haste. {2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Whenever a creature you control enters, Impact Tremors deals 1 damage to each opponent.
First strike When Combustible Gearhulk enters, target opponent may have you draw three cards. If the player doesn’t, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards. 6/6
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
As Reflections of Littjara enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn’s end step, you lose the game.
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player’s library face down. You may look at it for as long as it remains exiled. {1}{U}{B}: Level 2 Creatures you control have menace. {2}{U}{B}: Level 3 You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact.
Equipped creature has “{T}: This creature deals 1 damage to any target.” Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.