Flying At the beginning of each combat, choose first strike, vigilance or lifelink. Creatures you control gain that ability until end of turn.
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
[+1]: You draw a card and you lose 1 life. [-3]: Destroy target creature. [-8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn’t cause them to tap.)
T: Add C. 2, T, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
When Architects of Will comes into play, look at the top three cards of target player's library, then put them back in any order. Cycling (U/B) ((U/B), Discard this card: Draw a card.)
Flying, ward 2 Channel — 2G, Discard colossal Skyturtle: Return target card from your graveyard to your hand. Channel — 1U, Discard Colossal Skyturtle: Return Target Creature to its owner's hand.
When Golos, Tireless Pilgrim enters, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle. {2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs.
Changeling (This card is every creature type.) Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.