Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
Flying Each player can’t cast more than one spell each turn. Nonbasic lands your opponents control enter tapped.
Flying Each player can’t cast more than one spell each turn. Nonbasic lands your opponents control enter tapped.
Flash When Cemetery Protector enters, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can’t enchant a creature on the battlefield remain in your graveyard.)
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with “This creature’s power and toughness are each equal to the number of artifacts and/or creatures you control.” At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
When Felidar Guardian enters, you may exile another target permanent you control, then return that card to the battlefield under its owner’s control.
Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.