Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When Light of the Legion dies, put a +1/+1 counter on each white creature you control.
Changeling (This card is every creature type at all times.) X: Creatures you control become X/X and gain all creature types until end of turn.
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
Creatures you control get +1/+1. 1WW, T: Destroy target creature that dealt damage to you this turn.
When Knight-Captain of Eos comes into play, put two 1/1 white Soldier creature tokens into play. W, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures. (It can't be blocked, targeted, or dealt damage by creatures.)
Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.
Enchant creature Enchanted creature has lifelink. 1W: Attach Felidar Umbra to target creature you control. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
During your turn, spells your opponents cast cost 1 more to cast and abilities your opponent activate cost 1 more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)