Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Whenever you gain life, you may pay 2. If you do, draw a card. 3W: Create a 1/1 white Soldier creature token with lifelink.
Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
Enchant creature 2WW: Exile enchanted creature and all Auras attached to it. At the beginning of the next step, return that card to the battlefield under its owner’s control. If you do, return the other cards exiled this way to the battlefield under their owners’ control attached to that creature.
Sejiri Shelter 1W Instant Target creature you control gains protection from the color of your choice until end of turn. Sejiri Glacier Land Sejiri Shelter enters the battlefield tapped. T: Add W.
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
When this creature enters, create a Food token. (It's an artifact with "2, T, Sacrifice this token: You gain 3 life.") Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.
When Ranger of Eos comes into play, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them, then that player shuffles his or her library.