Whenever a creature you control with flying enters, it gains haste until end of turn. Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Whenever a creature enters, that creature’s controller may have it deal damage equal to its power to any target of their choice.
Creatures you control have menace. (They can’t be blocked except by two or more creatures.)
You may exile a red card with mana value X from your hand rather than pay this spell’s mana cost. Target creature gets +X/+0 until end of turn.
Crackle with Power deals five times X damage to each of up to X targets.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Up to one target creature can’t block for as long as you control There and Back Again. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and “When this creature dies, create fourteen Treasure tokens.”
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. 2/2
Your opponents can’t gain life. At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. Foretell {2}{R}{R} 5/4
Kicker {R} (You may pay an additional {R} as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.) Molten Disaster deals X damage to each creature without flying and each player.
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can’t block this turn. // Volcanic Fissure Land As Volcanic Fissure enters, you may pay 3 life. If you don’t, it enters tapped. {T}: Add {R}.
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent. 8/5
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)