When Siege-Gang Commander enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. 2/2
At the beginning of each opponent’s upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to that player. 3/3
{R}: Untap Torchling. {R}: Target creature blocks Torchling this turn if able. {R}: Change the target of target spell that targets only Torchling. {1}: Torchling gets +1/-1 until end of turn. {1}: Torchling gets -1/+1 until end of turn. 3/3
Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.) Sudden Shock deals 2 damage to any target.
Whenever a land enters under an opponent’s control, if that player had another land enter the battlefield under their control this turn, Tunnel Ignus deals 3 damage to that player. 2/1
This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. Trample Whenever a source you control deals noncombat damage to an opponent, Chandra’s Incinerator deals that much damage to target creature or planeswalker that player controls. 6/6
Flying Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. 7/7
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. +1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. −3: Create a 4/4 red Dragon creature token with flying. Loyalty: 5
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
This spell costs X less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. Trample Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.
Whenever a nontoken creature enters the battlefield under your control, you may pay R. If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
This spell can’t be countered. Destroy all artifacts, creatures, and lands. They can’t be regenerated.
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can’t play lands or cast spells from your hand. {3}{R}: Destroy Experimental Frenzy.
Geier Reach Bandit Creature — Human Rogue Werewolf Haste At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. 3/2 Vildin-Pack Alpha Creature — Werewolf Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. 4/3
Flying, haste, protection from white {5}{R}{R}: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player’s hand. 4/4