Modular 1 If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead. {R}: Destroy target artifact you control. {W}: Zabaz, the Glimmerwasp gains flying until end of turn.
Flash Enchant creature you control As long as Shardmage’s Rescue entered this turn, enchanted creature has hexproof. Enchanted creature gets +1/+1.
At the beginning of each player’s upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
Each player may play an additional land on each of their turns. At the beginning of each player’s upkeep, if that player has no cards in hand, that player draws three cards.