Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker’s controller controls. Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.) Destroy target artifact or enchantment.
Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has “Sacrifice this creature: Add {C}.”
Whenever a player casts a noncreature spell, each of that player’s opponents may draw a card.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
When this creature enters, you may destroy target artifact or enchantment.
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it’s attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it’s attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on Setessan Champion and draw a card.