({T}: Add {U}.) Mystic Sanctuary enters tapped unless you control three or more other Islands. When Mystic Sanctuary enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
+1: Up to one target creature gets +3/+3 and gains trample until end of turn. −2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed. −7: You get an emblem with “At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle.” Loyalty: 4
When Eternal Witness enters, you may return target card from your graveyard to your hand.
Green creatures you control get +1/+1. Whenever a green creature you control enters, scry 1.
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with “{T}: Add {C}” and loses all other card types and abilities.
Hexproof (This creature can’t be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that’s tapped and attacking. Exile that token at end of combat.
You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)
Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.
Equipped creature gets +2/+0 and has shroud. (It can’t be the target of spells or abilities.) Whenever a Rogue creature enters, you may attach Cloak and Dagger to it. Equip {3}
When Felidar Guardian enters, you may exile another target permanent you control, then return that card to the battlefield under its owner’s control.
Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller’s life total.
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.