Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner’s library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Steel Leaf Champion can’t be blocked by creatures with power 2 or less. 5/4
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck. // Howlpack Alpha Other Werewolf and Wolf creatures you control get +1/+1. At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
When Regal Force enters the battlefield, draw a card for each green creature you control.
{T}: Add {C}. {U}{B}, {T}: Target player mills a card.
Choose four. You may choose the same mode more than once. • Create a 2/2 Citizen creature token that’s all colors. • Return target permanent card from your graveyard to your hand. • Proliferate. • You gain 4 life.
Whenever Hedge Shredder attacks, you may mill two cards. Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Reach Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, put three 1/2 green Spider creature tokens with reach onto the battlefield. 6B: Target opponent loses 1 life for each Spider you control.
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add GG to your mana pool. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters, if it was kicked, create X 1/1 green Saproling creature tokens. 4/7