This spell can’t be countered. Creature spells you control can’t be countered. 4/3
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Enchantment spells you cast cost 1 less to cast. Whenever you cast an enchantment spell, you gain 1 life.
Creature spells you cast with power 4 or greater cost 2 less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Trample Whenever another nontoken creature you control enters, you may draw a card.
Trample When Elderscale Wurm enters, if your life total is less than 7, your life total becomes 7. As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
Whenever a creature is put into a graveyard from play, that creature’s controller may draw a card.
Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {B}, {R}, or {G}.
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.
Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck. // Howlpack Alpha Other Werewolf and Wolf creatures you control get +1/+1. At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
Reach Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, put three 1/2 green Spider creature tokens with reach onto the battlefield. 6B: Target opponent loses 1 life for each Spider you control.
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)