Whenever a creature enters, that creature’s controller may have it deal damage equal to its power to any target of their choice.
Target opponent loses 3 life. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Steel Leaf Champion can’t be blocked by creatures with power 2 or less. 5/4
Creature — Human Rebel Assassin When Big Game Hunter enters, destroy target creature with power 4 or greater. It can’t be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
{T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Creature — Human Monk Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/2
When Myr Retriever dies, return another target artifact card from your graveyard to your hand. 1/1
Flying Shroud (This creature can’t be the target of spells or abilities.) All damage that would be dealt to you is dealt to Empyrial Archangel instead. 5/8
Flying, vigilance Players can’t untap more than one creature during their untap steps. 3/4
Your opponents can’t gain life. −2: Create a 1/1 red Devil creature token with “When this creature dies, it deals 1 damage to any target.” Loyalty: 5
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Loyalty: 4
Counter target activated ability, triggered ability, or legendary spell.