Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Goblin spells you cast cost 1 less to cast. Goblins you control have haste.
Deathtouch Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
T, Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes untapped, you may pay 2. If you do, draw a card.
5W: Tap target creature. This ability costs 1 less to activate for each Shrine you control.
As an addition cost to cast Nahiri's Wrath, discard X cards. Nahiri's Wrath deals damage equal to the total converted mana cost of the discarded cards to each of up to X target creatures and/or planeswalkers.
Enchantment spells you cast cost 1 less to cast. Unlock costs you pay cost 1 less.
Choose one — Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.
Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. T: For each color among permanents you control, add one mana of that color.