Other Zombies you control get +1/+1. 1B, T: All Zombies gain menace until end of turn.
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life. −2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. −3: You may cast Zombie spells from your graveyard this turn.
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Search your library for a card, put that card into your hand, then shuffle.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) [I] The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. [II] Destroy all nonlegendary creatures. [III] Each opponent loses 1 life for each creature card in that player's graveyard.
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.) Flying At the beginning of your end step, each opponent discards a card. 1B, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
Target opponent puts the cards from their hand on top of their library. Search that player’s library for that many cards. The player puts those cards into their hand, then shuffles.
Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.) Choose target card in a graveyard other than a basic land card. Search its owner’s graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
1B, T: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. // Stabwhisker the Odious At the beginning of each opponent’s upkeep, that player loses 1 life for each card fewer than three in his or her hand.
As Engineered Plague enters, choose a creature type. All creatures of the chosen type get -1/-1.
At the beginning of each player’s upkeep, that player loses 2 life and draws two cards.
Flying Carnifex Demon enters with two -1/-1 counters on it. {B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature. 6/6