Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Devoid (This card has no color.) Flying At the beginning of your upkeep, sacrifice a creature. Whenever you sacrifice a creature, draw a card. 4/3
Devoid (This card has no color.) When Wasteland Strangler enters, you may put a card an opponent owns from exile into that player’s graveyard. If you do, target creature gets -3/-3 until end of turn. 3/2
Deathtouch As Plague Engineer enters, choose a creature type. Creatures of the chosen type your opponents control get -1/-1. 2/2
At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand. Exile Deliver Unto Evil.
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token. 3/1
Flying When Deathbringer Regent enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures. 5/6
Destroy target creature or planeswalker. Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.)
Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life.
Prowl 2B (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad comes into play, if its prowl cost was paid, search target opponent's library for three cards and remove them from the game. Then that player shuffles his or her library.
Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.) Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play.
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.