Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink.
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
Flying When Angel of Despair enters the battlefield, destroy target permanent.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III - Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Haste Nontoken creatures you control have "T: Create a token that's a copy of target token you control that entered the battlefield this turn."
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip {2}
Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control. 2/2
Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source’s controller draws cards equal to the damage prevented this way. 4/3
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)