Consuming Blob’s power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with “This creature’s power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.”
Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle. Entwine {1}{G} (Choose both if you pay the entwine cost.)
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
U, T: Return target permanent you control to its owner’s hand.
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
1B, T: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. // Stabwhisker the Odious At the beginning of each opponent’s upkeep, that player loses 1 life for each card fewer than three in his or her hand.
[+1]: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: Put a 2/2 white Knight Ally creature token onto the battlefield. [-4]: You get an emblem with "Creatures you control get +1/+1."
+1: Create a 3/3 green Beast creature token. −3: Draw cards equal to the greatest power among creatures you control. −6: Create a 6/6 green Wurm creature token for each land you control.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) 2UU, T, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.
Return target creature with mana value X to its owner’s hand. You create X 1/1 blue Faerie creature tokens with flying.
Choose one — • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. • Counter target spell unless its controller pays twice X.
Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.)
This spell costs {2}{U} less to cast if you’ve cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Stormwing Entity enters, scry 2.