This spell costs {1} less to cast for each land your opponents control that could produce {C}. Flying When Obsidian Charmaw enters, destroy target nonbasic land an opponent controls.
Whenever a creature an opponent controls attacks, if you’re the defending player, create a 3/3 red Ogre creature token unless that creature’s controller pays {3}.
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it’s a creature card, it can be turned face up any time for its mana cost.)
Reach, trample, protection from multicolored Stonecoil Serpent enters with X +1/+1 counters on it.
Reach, trample, protection from multicolored Stonecoil Serpent enters with X +1/+1 counters on it.
Whenever you cast a creature spell, choose one — • Create a 1/1 colorless Gnome artifact creature token. • Create a token that’s a copy of target artifact token you control.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{T}: Target creature gains forestwalk until end of turn. (It can’t be blocked as long as defending player controls a Forest.)
Terrarion enters tapped. {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors. When Terrarion is put into a graveyard from the battlefield, draw a card.
Flying, haste You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won’t untap during your next untap step.)
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
Protection from black At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.