At the beginning of each player’s draw step, that player draws an additional card. 1/3
At the beginning of each player’s draw step, that player draws two additional cards.
Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life. 4/4
Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can’t cast spells with the same name as a card exiled with Godsend. Equip {3}
Trample Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn’t a Dinosaur. 5/5
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 1/1
When Oblivion Ring enters, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
When Spiteful Banditry enters, it deals X damage to each creature. Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
Oran-Rief, the Vastwood enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) 6/6
As Vesuvan Shapeshifter enters or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has “At the beginning of your upkeep, you may turn this creature face down.” Morph {1}{U} 0/0
Hungering Hydra enters with X +1/+1 counters on it. Hungering Hydra can’t be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.) 0/0
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon. 1/1